raven software twitter
Raven Software: A Forgotten FPS FounderIf you were to reach into a bag full of games I played as a
Updated on Jan 15,2023
Raven Software: A Forgotten FPS Founder
If you were to reach into a bag full of games I played as a kid, you’d more than likely pull out a ,game by either Pandemic Studios or Raven Software You might also find a copy Vin Diesel’s Wheelman, ,but that’s not really relevant. However, unlike Pandemic, god rest their soul, ,Raven continues to be a key part of the industry almost 30 years after their founding,And for a studio that started out making...apparently really good Doom clones, ,the way they’ve changed, while somehow also staying the same is really something I want ,to give them credit for. However, to do so i have to investigate further. They're ,perpetually neither on the top or on the bottom, frequently just to the side of ,some of gaming's biggest franchises and I want to investigate how they did it. ,because...honestly I just want an excuse to talk about them. I’ve wanted to for awhile. And ,maybe that means investigating who I am as a gamer, but maybe it doesn’t, ,I really don’t know, I haven’t planned ahead that far, So do...do the thing, editing goblin.,In the late 1980s a silk screen printer and a high school art teacher who happened to be ,brothers began teaching themselves Amiga art programs to develop a tabletop pen ,and paper RPG called Black Crypt. These brothers named Steve and Brian Raffel, ,with the help of a handful of programming friends would go on to instead turn the game into a PC RPG ,similar to a title on the Atari ST called Dungeon Master.,It was a success for a variety of reasons, not because it established Raven Software as a gaming ,company but it also helped them forge an early alliance with iD software pre-doom. For a short ,while, their offices were down the street from each other in Madison Wisconsin, and when you’re ,down the street from Carmack and Romero, you’re going to at least try and use that Doom Engine.,And if you’re just a couple of guys trying to make pen-and-paper RPGs you’re probably ,going to make something that looks a little like Hexen and Heretic. These two were the best ,of the Doom-Clone era, outdone by only maybe Chex Quest. Both of them featured Romero in a ,producer position and were published by iD, and both are extremely well regarded to this day. ,As far as pure bonafide Doom Clones go, they’re simultaneously the *most* Doom ,Clone and the least. The most because it uses the original tech, changes some assets and if ,I’d never seen it before I might guess it was a really impressive fan-wad, ,and the least because again I imagine most of the development involved John Romero leaning ,over programmer’s shoulder’s filling the game with a buttload of “wouldn’t it be cool ifs.”,That’s all speculation but in a few minutes I’m going to wax poetic about what games like Marvel ,Ultimate Alliance and Jedi Outcast meant to me as a kid, but as a 9 year old clutching my gamecube ,controller in my parent’s computer room endlessly wandering through Kejim Outpost lost as shit, ,understand that I was both unaware and incapable of understanding how close to ,the fire Raven was when the hammer of the gods that was Doom was being forged. They were key ,in turning “Doom-Clones” into an actual genre.,They were also some of the first people to use the Quake engine outside of iD with Hexen II, ,creating, instead of a Quake-clone, a bonafide fps continuation of the series. ,you probably already know all of this but I want to make it clear how important they are ,to the early FPS genre becoming a thing. When I eventually title this as “the Rise and Fall ,of Raven Software” I want *you* to know that this is the part where the Raven has risen.,That would’ve been a good place to have had a bird related pun. Something about as the crow ,flies? No I think raven’s are different. Uh... A doom clone in the hand is worth 2.99 on steam? ,That’s a bit of a stretch. uh...The Raven has entered flight. And that good will ,would let them soar for at least another 15 or 20 years depending on who you ask. ,But also, being bought by Activision didn’t hurt.,In a lot of these stories of old studios, a buyout is one of the ,worst things that can happen. Watching what happened to the likes of Rare, ,Pandemic and to a certain extent Bioware makes me more than nervous for the future of Obsidian, ,Bethesda and Double Fine. And while Activision has a much better record than ,Microsoft and EA and while it was years before the majority of those deals would take place ,I could understand that people would be a tad concerned about the charm that had developed ,and the freedom that they had to work with whoever would go away at the whims of corporate interests.,Most importantly, that included a handful of developers who worked on Hexen and Heretic, ,as many of the main team would spin-off and form Human Head Studios, ,who would make games like Rune, Brink, and the original Prey. I wouldn’t call them as ,successful as Raven but it would be unfair
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raven software twitter catalogs
- RAVEN SOFTWARE, WHAT ARE YOU DOING!?
- Raven Software Takes to Twitter to Poll Players on the Future of Call of Duty: WARZONE ❎
- Spectating A Rage Hacker that was trolling Raven Software .
- Raven Software... You're Making a Mistake
- RAVEN SOFTWARE
- This is WILD! Infinity Ward Doesn't Care But Raven Software DOES? (New Leaks & Rumors)
- CRIMSIX F**KED UP!