outriders twitter
The Rise And Fall Of A Game That Made Nothing....when it comes to checking out new and,upcoming titl
Updated on Jan 12,2023
The Rise And Fall Of A Game That Made Nothing....
when it comes to checking out new and,upcoming titles I have a really,unscientific approach to the whole thing,namely I just stumbled into them such is,the case with this game back in 2021 now,outriders flew under many gamers radar,back in early 2019 when they went public,with an announcement trailer,which I missed a year later people can,fly the studio behind outriders dropped,another official reveal trailer again I,missed it what followed was a steady,volley of edgy media splashes leading,into early 2021 of which I saw none of,them it was by sheer dumb luck I,stumbled into outriders a week before,their playable demo went live in,February of that same year and what,followed was a game that experienced,tremendous early success followed by an,equally rapid and impressive crash back,to obscurity,thank you this is lieutenable's light,beer and welcome to my YouTube channel,today we're taking a look back at,outriders a title that poised itself as,an option to the standard online shooter,you see PCF pushed Concepts like a,weighty campaign that deserved your time,compelling story lines build crafting,that mattered right out of the box and,an end game that was accessible on,launch day and they delivered all of,this in Spades featuring some of the,most ambitious build crafting imaginable,with perks talents and a class system,that pushed you and your biological,Sledgehammer to the point of player,power fantasy overload PCF found that,sweet spot ratio for compelling combat,loops and they hammered that concept all,the way to the last second of the game,outriders wasn't a game that relied on,in-game or hundreds of hours of grind,time to find the fun it nailed that,minute one,listening to this testimonial one would,wonder where outriders went so wrong,what did it do to contribute to its own,death well outside of that compelling,combat and gameplay Loop,pretty much everything here let me just,check back over my notes,no that's right everything,outriders was a perfect example of what,happens when all the complexities of a,game outside of the game itself simply,overwhelm a studio,to fully appreciate just how big,outriders was at launch all one needs to,do is take a look at the initial player,counts on Steam hitting an all-time peak,of over 125,000 concurrent players and of course,this does not include things like epic,store Xbox game pass which outriders was,available to play on day one and of,course PlayStation now just to give you,a point of reference here's Resident,Evil Village at 106 000 The Witcher 3,wild Hunt even when supercharged by the,Netflix series at 103,000 players more recently Warhammer 40K,dark tide at 107 000 and according to,statista the number five top selling,video game by Dollar sales in the United,States for 2021 Battlefield 2042 at just,one hundred thousand players now steam,charts won't give us the full picture,different platforms or launchers but it,is a method of recording how players are,interacting with a game and out of the,box outriders was able to outperform,notable in storied franchises,you can probably guess where this one's,heading though Studio known for smaller,titles such as painkiller Bulletstorm,and more recently chapters for Gears of,War and fortnite crashes into technical,nightmare with overnight gaming success,outriders was plagued with technical,Gremlins the minute it went live if you,were actually able to log on server,disconnects server offline for,maintenance and other incredibly janky,infrastructure issues were the norm not,just for the first few weeks of the,game's launch but for the lifetime of,this game things went from bad to worse,when log and bugs started popping up,trapping players and Perpetual loading,screens and eventually leading to full,inventory wipes now some of these were,corrected but just imagine grinding for,50. 75 100 hours only to have your,entire inventory of weapons and gear,erased matchmaking was also a major,point of contention as PCF had actually,elected to utilize peer-to-peer,connections and cross-platform players,reported frequent disconnects from,parties massive lag spikes and items,like player abilities simply not working,while in party,the dichotomy within outriders could not,be more evident intoxicating visceral,combat Loop versus one of the worst,technical performing games on record,even today when asked players applaud,this game's mechanics in combat but,refused to revisit the game based on the,nightmarish technical flaws throughout,this game's history PCF attempted to,wrestle the game back into a state of,functionality often making odd choices,both in terms of scope of changes and,timelines just weeks after the game's,initial release and still in the throngs,of technical hell PCF announced huge,balance changes were incoming,effectively nerfing many of the class,nodes and abilities odd timing,considering the circumstances and,completely counter to the Studio's loud,profession that outriders was not a live,service game now it may not have been,
The above is a brief introduction to outriders twitter
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outriders twitter catalogs
- [OUTRIDERS] The Meta Is Already Discovered And It's Kinda Boring
- OUTRIDERS WORLDSLAYER - A BORING, BLOATED WASTE
- Outriders - A Unscripted Love Letter To Outriders!
- Outriders Legendary Gloves??? Oh yeah! Thanks Twitter.
- Outriders - Its Happening........Again
- Xbox Game Pass WRONGFULLY Blamed for Failure Of Outriders
- Outriders: I Should Hate This (But I Don’t)